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bobarobes
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Game changing Pyro update for TF2 Reply with quote
"In addition to the three unlockable Pyro weapons, we've made a significant addition to the base Pyro flamethrower. By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It’s a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it."

I wonder what the rate of fire will be on this. The rest of the Pyro pack is on the link.

http://www.steampowered.com/pyro/?pw=presspreview
Wed Jun 18, 2008 10:01 am
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DigitalMidget
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time to update the pdxlan tf2 server..cant wait to try that out.

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Wed Jun 18, 2008 10:13 am
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somethingcool
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Can't wait!
The flare gun sounds awesome, finally a way to hassle midget when he is sniping Cool

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Wed Jun 18, 2008 1:23 pm
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BizSAR
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Damn you AoC, DAMN YOU!!

I gotta get back to TF2. Razz

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Thu Jun 19, 2008 12:56 pm
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somethingcool
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Come on hurry up and launch!

I want to leave work early today due to a fire! Laughing

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Thu Jun 19, 2008 2:17 pm
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Aractor
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BizSAR wrote:
Damn you AoC, DAMN YOU!!

I gotta get back to TF2. Razz
For reals! Laughing

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Thu Jun 19, 2008 3:15 pm
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JihadiJeff
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whats the tf2 ip? when i try and put in the one on the thread it says its a cs source server..
Thu Jun 19, 2008 7:56 pm
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somethingcool
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Ok flare gun is lame, but the pyro bump is awesome.

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Thu Jun 19, 2008 8:56 pm
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Bug
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sounds like jedi mind tricks, cause it redirects rocket fire too

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Thu Jun 19, 2008 9:24 pm
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BizSAR
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Bug wrote:
sounds like jedi mind tricks, cause it redirects rocket fire too


Yeah, nothing like a bit of a leap from physics. Smile

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Thu Jun 19, 2008 10:18 pm
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Shaggy
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BizSAR wrote:
Bug wrote:
sounds like jedi mind tricks, cause it redirects rocket fire too


Yeah, nothing like a bit of a leap from physics. Smile


Pyros should be able to rocket jump with it.... that would be sweet Twisted Evil
Thu Jun 19, 2008 10:43 pm
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DigitalMidget
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i just hope they bring back the concussion grenades

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Thu Jun 19, 2008 10:49 pm
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hity645
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I entered a 24 man server today on a 2Fort rotation with gold rush. I kid you not, everyone on red team was a pyro...except one brave sole who was a spy.

Next server over half of them were pyros and some dude though it would be funny to say, "We need more pyros".
Fri Jun 20, 2008 8:19 am
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dexaroni
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Last night we were having a pryo-soldier batle reminicent of the final boss of Ocarina of Time.

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Fri Jun 20, 2008 9:18 am
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BizSAR
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Many pyros fell to my heavy. Poor little @&^%s.

So much blood!

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Fri Jun 20, 2008 9:24 am
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Bug
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They seriously made the pyro a bit too powerful for my taste. The flames reach too far, do too much damage, and the blast should have a recharge time. Although it is fun to be pushed in the air over and over, it gets really old.

I do like the flare gun. The pyro was always too short range. Seems like they should have come out with the achievements for the classes that could really use it first, i.e. spy, engie. Just my opinion...

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Fri Jun 20, 2008 3:47 pm
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somethingcool
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Bug wrote:
The flames reach too far, do too much damage, and the blast should have a recharge time. Although it is fun to be pushed in the air over and over, it gets really old.

I do like the flare gun. The pyro was always too short range.


AFAIK they did not change the length of the flames, just made it so the burn damage does not exponentially decay. The blast takes 25 fuel, so you get 8 max with no flame usage, seems pretty balanced to me.

I do like the fact that the flare gun has range, but the damage is useless. Can't really hurt an engineer at all if he is near a dispenser, so the only situation where it is better than a shoty is to hassle a sniper, and even then it is more an annoyance than something that might kill them. They need to either up the flare damage or have it sit there and burn for a few seconds so you could block doors and such.

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Fri Jun 20, 2008 4:33 pm
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Bug
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I don't know how many times I've been a good distance away from the pyro, and the flames reach me... Of course when I play pyro, I never seem to have any range... Sheesh

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Fri Jun 20, 2008 11:06 pm
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pure
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Quote:
unlockable Pyro weapons


unlockable weapons in any game is a bad idea...
Sat Jun 21, 2008 12:23 am
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xeromist
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pure wrote:
Quote:
unlockable Pyro weapons


unlockable weapons in any game is a bad idea...


What if it's a wet noodle that does 2 damage with a full second recycle? I bet people would still work to unlock that.

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Sat Jun 21, 2008 12:37 am
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