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Call of Duty 4 5v5 Tournament Discussion
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SgtHunter
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Call of Duty 4 5v5 Tournament Discussion Reply with quote
* The COD4 Tournament Admins for PDXLAN 11 are Sgt.Hunter and El Chupacabra
* Game Mode is Search and Destroy - Hardcore


Please read over the rules and understand that while we admins may change the rules at any time, for the most part the rules are as announced and i would like discussion to be held about things we could improve upon or look at that maybe we haven't considered. and of course if you find any holes in them then pm me or post your findings.

Good luck to everyone, have fun, and can't wait to meet you all at the lan!


Rules: download
Quote:
PDXLAN 11 – Call of Duty 4 Modern Warfare: 5 vs 5
Rules Version 1.1
1. Introduction*

The following rules are for the PDXLAN 11 Call of Duty 4, 32 team, 5 vs 5 Official Tournament. Tournament will be Double Elimination with possible Single Elimination the first few rounds based on the number of participating teams. Please watch the PDXLAN forums for any updates or if you have any questions. Be sure to get them answered before the event, to help the tournament go smoothly for everyone.

* The PDXLAN Staff and Tournament Admins reserve the right to change or revoke any and all rules at any time.

2. Game Version: Call of Duty 4 Modern Warfare with the most current patch up to Thursday February 14th 2008.

a. Server Side Mod: currently Mod Warfare (this may change to pam4 or damn mod only if it is found more beneficial)
b. Client Side Mod: none

3. Maps: The map list will be published after seeding the night before the tournament on ALP page. Custom maps will not be used unless it comes included with a patch. Christmas Crash and Shipment are the only maps currently not in consideration. Finals for winners and losers bracket will have 3 maps selected with each team given the option to eliminate one map. Maps may be used more than once at anytime.

4. Game Settings:

Game Type: Search and Destroy 5 vs 5 Hardcore
Score Limit: 7
Round Time: 2.5 minutes
Round Switch: every 3 rounds
Bomb Timer: 45 seconds
Plant Time: 5 seconds
Defuse Time: 7 Seconds
Multi Bomb: Disabled
Respawn: Disabled
Force Respawn: Enabled

Friendly Fire: Enabled, not reflect or shared
KillCam: Disabled
Spectate Type: Team Only
Force UAV: Disabled
Hardpoints: Enabled, UAV and Artillery
Max Health: 30
Health Regeneration: 0

Perks: All except – RPG, 3 Frag perk
Weapons: ALL except – 203 Grenade Launcher attachment.
Any number of players may choose the same class. Weapon drop enabled for all classes.

Servers will be unranked Modded Server, allowing all weapons unlocked to all users. Create all your classes during setup, “accept” must be pressed for changes to stick.
5. Match Rules

a. Information about which server is to be logged into ALP and any passwords associated with it for the first ladder round of play will be given to players at the event, if not before then. A basic knowledge of how to connect to servers using an IP address, without help from the event staff, is expected and required. Team captains will be given an xfire ID to message when they are ready for round restarts when the match is ready to begin. Teams are expected to have all their players in the server at the appointed match time. Since the event is running on such a tight schedule, there are no allowances for late players or teams, and the entire team may be disqualified from the tournament if a player is late.

b. ALP’s random seed will be used to determine starting sides for every match. Red will start as “Bad Guys” (Spetnaz or Op For) Blue will start as “Good Guys” (SAS or Marines).

c. The winning team captain is responsible for reporting the results within 120 seconds of the end of the match. Players must take screen shots at the end of the match that clearly show the score for each team. These screen shots may not be modified, cropped, or resized in any way. The screenshots must be kept until the end of the event, and be made immediately available to any event staff member who requests them. Screenshots may be taken using F12, Print Screen or “/screenshotJPEG” in console.

d. Unsportsmanlike conduct will not be tolerated. No cussing, mean spirited taunting or spamming text in matches will be tolerated. Excessive whining or complaining will not be tolerated. Use of intentional disconnects, ghosting (“screen hacking”), game hacks, and bug exploitation will not be tolerated. During the course of the tournament, this list is subject to modification by the tournament admin or members of staff. Infractions could result in forfeiture of match or ejection from the tournament.

e. No Hacks or cheats or exploits of any sort will be tolerated, and any player, regardless if currently competing in a match or not, will have their team disqualified and may themselves be removed from the event and barred from re-entry. What constitutes a cheat will be determined by a Tournament Administrator or Event Staff member. Punkbuster will be in full use and updated for fair play. Exploiting the game is illegal and will be considered cheating if used in a match. Do not assume that use of a bug or game engine flaw is legal, contact an Admin if you are unsure.

Any form of intentionally killing yourself or a teammate in an attempt to exploit spawns has been deemed a game exploit. Using this method to your team’s advantage may be subject to forfeiture of the match. Going ‘under’ or ‘outside’ the map is a map exploit. Using these areas in any strategic way (killing enemies, recon, etc) will result in a forfeited match. Forfeiture of the match due to cheating or exploiting will also result in disqualification and ejection from the tournament.

Glitching and Exploiting are very vague terms. All teams reserve the right to make their case against any questionable position that is used in a match. DO NOT STOP THE MATCH. Consult an Admin if you feel there was an occurrence, and be ready to provide proof. If you think that the other team has done something malicious/cheating, you have 120 seconds after the match ends to raise dispute with the tournament admins. Also, you have 5 minutes after the match ends to provide proof on CD or Pen Drive to the tournament admins with your fraps demos and/or screenshots.

f. DO NOT BE LATE. This tournament is being run under a very tight schedule and delays cannot be afforded. Being late is disrespectful to staff, your teammates, other teams and our sponsor. It is recommended you plan to be in servers and ready at least 3 minutes before the scheduled match start. If any player or team is more than 1 minute late to any round of play, the team will be disqualified with their opposing team given a forfeit win.

g. Disconnects: Intentional disconnects will not be tolerated and may result in the disqualification of the match or ejection from the tournament of the entire team. If an accidental disconnects due users system, network, or power issues occurs:

g1. Within the first six rounds the match will be restarted.

g2. After the first six rounds player must attempt to reconnect as soon as possible, restart will not be allowed unless both teams agree.

g3. Limit of 1 disconnects resulting in a restart per match per team. If after restart a player of the same team disconnects again before six rounds are played, player must reconnect as soon as possible. Team continues to play a man down during this time. A maximum of two restarts allowed per match regardless if both teams agree or not. If a player or team consistently disconnects, team’s right to restarts may be removed from future matches to allow the tournament to stay on schedule.

h. Substitutions will not be allowed. If one of your teammates can’t make a match you will either have to play a man down or forfeit the match all together.

i. You must have your clan tag and handle reflect what you registered with in ALP. Failure to do so may result in your team forfeiting the match.


PDXLAN Staff and Tournament Administrators may, at any time, and for any reason, change or revoke any of the above rules. PDXLAN assumes that all players will have a full version of the game with keys needed to play the game, should any issue arise due to a cracked or pirated copy, (delay of the tournament will not be allowed and your team will be required to forfeit or play a man down.) All teams and players should confirm their game works correctly and can connect and play before the lan. For any other information, a clarification of any rule, to report a win/loss, or to report on any misconduct, please refer to the tournament administrators.



[Important Note]: This thread will be pruned as deemed necessary to keep it efficient...note that your post is likely not being erased for any other reason

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Tue Jan 15, 2008 1:00 am
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Derdy Serdy
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Your download link no worky.
Wed Jan 16, 2008 2:18 am
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SgtHunter
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Derdy Serdy wrote:
Your download link no worky.


yes their doing maintenance tonight, should be up in a couple hours, if not i'll move it to another server.

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Wed Jan 16, 2008 5:45 am
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pure
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Might we extend the time you have to report problems just a wee bit?

120 secs to notify the admin? (in several cases)

Seems short :/

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Wed Jan 16, 2008 12:12 pm
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firefly
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2 min? thats plenty of time even from across the room.
Wed Jan 16, 2008 12:21 pm
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cynite
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plus it just makes people get the results in faster so the tourney can move along faster

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Wed Jan 16, 2008 12:58 pm
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Vector
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Generally if you have a dispute, you will know it before you end your match. Getting across PDXLAN in 2 min is cake.


The cake is a lie. There is no cake.

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Wed Jan 16, 2008 2:30 pm
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Derdy Serdy
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Some clarification needed...

If a dispute arises during the match (and the rules state that the match should continue in the face of a dispute), then how does one contact an admin? Does the team play a man down while a teammate runs over to report?
Wed Jan 16, 2008 3:25 pm
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Vector
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Derdy Serdy wrote:
Some clarification needed...

If a dispute arises during the match (and the rules state that the match should continue in the face of a dispute), then how does one contact an admin? Does the team play a man down while a teammate runs over to report?


Quote:
you have 120 seconds after the match ends


You wouldn't want to play a man down only to get your dispute denied would you? Wait till after the match to report, as the rules state. Smile

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Wed Jan 16, 2008 4:39 pm
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SgtHunter
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Vector wrote:
Derdy Serdy wrote:
Some clarification needed...

If a dispute arises during the match (and the rules state that the match should continue in the face of a dispute), then how does one contact an admin? Does the team play a man down while a teammate runs over to report?


Quote:
you have 120 seconds after the match ends


You wouldn't want to play a man down only to get your dispute denied would you? Wait till after the match to report, as the rules state. Smile


basically do whatever works best for your team...obviously you need proof of what your disputing, and i won't be spectating every match. so during the match you can either take screenshots (notice don't use print screen as thats only one max, use f12 or the console command to auto save to drive) or you can if you wish demo your whole match

also you will have my xfire at the lan so you can contact me without leaving your seat or you can send up a runner, whatever...but we can't just say time out in the middle of a round or restart because it was paused...especially since the claim has a chance to be denied.

now this is S and D so its not like deathmatch, there are pauses in between rounds, and time when your dead and waiting...so again, if such a incident arise, be sure to gather good proof and do whatever works best for your team.

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Wed Jan 16, 2008 4:56 pm
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whtalon
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Weapons Reply with quote
Are you planning on modifying any of the weapon characteristics?

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Mon Jan 21, 2008 1:23 pm
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SgtHunter
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Re: Weapons Reply with quote
whtalon wrote:
Are you planning on modifying any of the weapon characteristics?


no i'm not planning on it, and i hope to not have to even if i change the mod that is used.

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Mon Jan 21, 2008 9:05 pm
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ian
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Hi! One of my teammates just told me about the pdx lan, so i decided to browse over your site and over your forums reading everything. First I would like to say that I'm very excited that you guys chose to pickup cod4 as a game. a 32 team tournament only helps our game, and our community get bigger and bigger.

After reading several threads through here please let me say that I do not plan on being a one post wonder, and although i am not prepaid for your event , it is because my team hasn't sat down to talk about the possibility of attending yet.(which we will shortly.) I hope that the fact that i am not a paid attendee and that this is only my first post does not make my post become overlooked because of the fact. I am all for supporting major tournaments for anything cod4 related. I do not consider myself a 'pro' player, although I have adminned my fair share of cod2/4 events and attended multiple lan events.

After looking over your rules very thoroughly I thought of a few things that needed to be looked into. I am not telling you to do anything ,by all means, just merely making suggestions.



a. Server Side Mod: currently Mod Warfare (this may change to pam4 or damn mod only if it is found more beneficial)
I would implore you to use pam4 over modwarfare. PAM4 is more organized ,and takes care of multiple glitches that iw has failed to fix for us yet. (using broken car windows to see through smoke, taking out weather effects, bomb plant sounds, a stock Modwarfare bug that could happen if the server config trys to set an invalid default perk, etc. ) Pam provides a readup mode as well which is very useful instead of having to fast restart or lo3. it provides players left as well. Basically, pam can allow you to make this game MUCH, MUCH more customizable, you can even create your own ruleset for it (which i would help with if needed.)



3. Maps: The map list will be published after seeding the night before the tournament on ALP page. Custom maps will not be used unless it comes included with a patch. Christmas Crash and Shipment are the only maps currently not in consideration. Finals for winners and losers bracket will have 3 maps selected with each team given the option to eliminate one map. Maps may be used more than once at anytime.

That's a pretty good start. i would say don't put the map ambush in there either, it's a bit glitchy but keeping out shipment is a good thing. I would consider taking out mp_farm and wetworks unless the pc's can support the fps drop from them, or you take out weather effects with pam.

4. Game Settings:

Game Type: Search and Destroy 5 vs 5 Hardcore

Hardcore has its arguements for and against. Leaving it on will make it alot easier for those people of greater skill, but it will provide lesser of an entertainment value of watching the matches. Speaking of that, are you guys going to have any form or means of spectating the matches?

Score Limit: 7

This is a bit interesting, that makes for a very fast game, considering the majority of the cod community has always done first to 11 or 13.

Round Time: 2.5 minutes
Round Switch: every 3 rounds

I understand that you have it switching every 3 because the score limit is 7. So do you do three a half, then do three halfs of play?

Bomb Timer: 45 seconds
Plant Time: 5 seconds
Defuse Time: 7 Seconds

That is a good thing i think. People flame it because they're so used to the traditionaly 60/5/10 timers.
Multi Bomb: Disabled

Multi bomb being enabled would be what i would suggest, provides a more fast paced game, a more enjoyable to watch game as well. + if only one person has the bomb, you create a HUGE campfest with cod4 when the person with the bomb dies.

Friendly Fire: Enabled, not reflect or shared
Hardpoints: Enabled, UAV and Artillery
Max Health: 30
Health Regeneration: 0

Having artillery enabled with your max health only being at 30 is suicide. heck, having artillery and uav enabled with 100 health is suicide. adding no regen into the mix with those are a bad idea.

Perks: All except – RPG, 3 Frag perk
Weapons: ALL except – 203 Grenade Launcher attachment.
Any number of players may choose the same class. Weapon drop enabled for all classes.


f. DO NOT BE LATE. This tournament is being run under a very tight schedule and delays cannot be afforded. Being late is disrespectful to staff, your teammates, other teams and our sponsor. It is recommended you plan to be in servers and ready at least 3 minutes before the scheduled match start. If any player or team is more than 1 minute late to any round of play, the team will be disqualified with their opposing team given a forfeit win.


I think you will see alot of forfeits in regards to that. But if its worked succesfully for you before stick to it and teams will learn not to bullshit around and will show up on time..lol.


At any rate, sgt, I would love to sit down and have an in depth chat with you about settings for this. I added you to the xfire in your profile and hope to hear from you.
Fri Jan 25, 2008 4:45 pm
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SgtHunter
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seems there may have been a mix up, that could probably of not happend if one would set the config by the rules posted,

this tournament is not a best of seven, its a first to seven...

so the winning score wouldn't be 4-3...but 7-6 or any other combination of 7-#...

it would make sense to set the rounds to switch every 4 if it was best of seven, but by having it first to seven round wins having the rounds only switch every 4 results in a even more off balance in the number of time Team A attacks or defends

with the current score limit of 7 round switch every 3
if two teams of equal skill went up against each other on a map the theoretically gives advantage to the defending team. it could play out like this

Team A ---- Team B
---3------------0------ team a is defending, wins every round
sides switch
---3------------3------ team a is attacking, loses every round
sides switch
---6------------3------ team a is defending, wins every round
sides switch
---6------------6------ team a is attacking, loses every round
sides switch (goes to overtime)
---7------------6------ team a is defending and wins the round

in this example team a does get to defend one extra time over team b which results in their win since teams are of completely equal skill and map gives the advantage (in my made up world) i am looking into changing the rules so that if overtime does happen it goes into a true overtime where each team attacks and defends once, and the team that wins both rounds wins the match...and it goes into second and third overtime until a winner is achieved...however currently the decision for this has not yet been made. it may result where overtime is a 5 minute match, with sides switching after every round, and the team with the most wins at the end of the 5 minutes is the winner...your input on the best solution for true overtime is welcome.


now if we changed it to switch every 4 it would play out
---4------------0------
---4------------4------
---7------------4------

with one team defending seven time the other defending only 4...not quite as balanced.

this tournament is not played in two halfs (even thought he game does say halftime every time sides switch), its played first to seven wins, round switch every 3

p.s. this is my leet post Smile

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Fri Jan 25, 2008 8:14 pm
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Endres
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well ian pdxlan is sold out so that poses a bit of a problem...
Sat Jan 26, 2008 12:21 am
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PrivateNewbie
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When we register, what all will be involved? Are all players required to be at the registration? Is only the captain's presence necessary? What if we don't have a full roster? Etc...

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Tue Feb 05, 2008 10:37 am
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SgtHunter
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registration is done on alp...the website for that is alp.pdxlan.com and can be accessed by any computer on the network.

you must register a new account and its best to use your handle, also please put in your seat number...every member of the team needs to do this, and even if you don't play in a tournament its recommended you use alp.

registration for all tournaments will open up at a set time on friday night...that time will be announced on the schedule. the team captain needs to log into alp and create a team in the respective tournament, then each member of the team needs to also log in and join that team...

the team captain, or he who created the team on alp, has full control over the team and can kick out players or add pug players...

if you don't have a full team or don't have any other team members, you can register for the tournament as a pug player, teams can choose you and add you to their team through alp that way.

at our team meeting we ask for only the team captains to come up, depending on what tournament your in, it could be different. all team captains are required to be at the team meeting, we will do a roster call and teams who don't show up will be taken off the tournament, at the team meeting you will get last minute updates and information.

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Tue Feb 05, 2008 1:58 pm
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blitzkrieg26
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I have not the funds for a CoreDuo and SLI/Crossfire hunky PC so I turn off drawing decals to get competative performance. On ONE occasion I was booted immediately from an online server via Punkbuster for that. I think of it as tweaking performance at the expense of quality, and not cheating by any means as I still get owned, I just dont feel jipped by dropped frames. Is Punkbuster going to boot for these types of things in this tourny?

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Mon Feb 11, 2008 5:18 pm
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Vector
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blitzkrieg26 wrote:
I have not the funds for a CoreDuo and SLI/Crossfire hunky PC so I turn off drawing decals to get competative performance. On ONE occasion I was booted immediately from an online server via Punkbuster for that. I think of it as tweaking performance at the expense of quality, and not cheating by any means as I still get owned, I just dont feel jipped by dropped frames. Is Punkbuster going to boot for these types of things in this tourny?


Worst case scenario we can assign you a tournament machine if Punkbuster cries.

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Mon Feb 11, 2008 5:51 pm
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